1. How do you know that?
2. You're probably right.
I expect that it will be PGR4 which will show what the 360 can do graphically, as for the simulation part i think Forza aces that section.
I liked Hit & Run; short but it never got old. Please make sure that this game doesn't turn out to be a half-assed, movie port. Oh and on a side not make sure that all the sections of Springfield are one city, not 3 (with them then being reused with different times of day/contexts). Oh and better multiplayer too.
c'mon people, lets at least break the 100 barrier.
I'm sorry but the model of the saleen is put down even by PGR3. Please just forget the screenshots as they don't really help, just get the demo out and about (how long does certification usually take?)
Sorry to burst your bubble but you are the only one that mentioned anything about a more powerful console. Also what's a 180, i've never heard of one before?
Sorry Bhai but i believe that the guys a polyphony like to pre-render all the environments and spectators. They look good but that's because they aren't rendered in real time. Also the problem with that method is that it doesn't fit the game and actually detracts from the experience IMO. Still i have to say that the PGR3 car models (not the effects like reflections) hammer Forzas, i'm assuming though that's because of the complex physics which need to be calculated. Still i don't really c...
It is realtime, it's from a build that was shown by Bizarre.
is it just me or have the consoles (except WII) this gen all seem to have really strange adverts? Still the one with the fake gunfight i thought was brilliant.
Why do poeple think Microsoft is making this? It isn't a new model, it's just an optional case mod which one can buy
I don't really like the top to it, the base is nice but the top is almost too much of an extrusion IMO
i can't imagine how lucky i was, not queue or anything. People probably thought it released a day or two later at the shop, that or they bought in like a thousand copies to shift lines extra quick.
Well not concave but convex, otherwise the eart would look like a bit like a 4 point star.
I get huge discounts with my reward card. The hardware pays for the games in my case.
When did you last go to the opticians?
That's not the E3 trailer. That's the other one, also th kids were real actors, they were just lit so that they looked more like CG
I was thinking that, i'm taking it with a pinch of salt though (i don't want to be disappointed if it isn't included).
it should be free as there are still 100 points missing from the game. I think it was stated that you couldn't charge for content which was required to achieve a full gamerscore from the game.
You've just given up havent you?
~For some reason i'm not allowed to post feedback on you, strange (and lucky i guess)
The lighting doesn't really aid the comparison much. However i am always astounded how Polyphony can pull off such amazing car models on any platform. I can imagine that the pre-rendered additions (backgroounds, spectators) can relieve the system of some heavy calculations which may allow for far higher numbers of polygons to be used per car though.